Added tests for Console Compatibility and macOS compatibility and made minor changes to other tests, which you can see in our Changelog. Updated to Test Bench 1.2, resulting in changes to the results and scores with the Response Time and Input Lag. We tested the monitor with the PS5's new variable refresh rate feature and confirmed that it's not compatible, since the PS5 only supports HDMI Forum VRR. We tested the monitor to confirm that it works with the PS5's new 1440p support. Also renamed the monitor to the Samsung Odyssey G7 C32G75T to be consistent with other Samsung monitors. Updated text for accuracy and clarity to align with results of Test Bench 1.2. force to 120Hz even for 60Hz games, and that lowers the latency of your 60fps titles instantly.Added photos of the Backlight Strobing (BFI) performance when it becomes buggy if you turn the monitor on and off, or if you change the resolution.Īdded that the Samsung Odyssey G6 S32BG65 has better Ergonomics. QFT isn't supported by any XBox or PlayStation, unfortunately. I haven't commercialized my USB cabled invention yet for sale, that does something important that OSRTT can't. The Blur Busters device I made supports all sync technologies including VSYNC ON / OFF / VRR, and I use it internally professionally for private testing for display vendors. But once we start talking non-60Hz, a different sync tech, or a custom video signal (VRR, QFT, custom timings, etc) the original device is useless for testing that. Now that being said, you're looking for low-console lag of default bog-standard VT1125 1080p 60Hz VSYNC=ON, the Leo Bodnar is a great device for that. And you can confirm it via RTINGs' lag results that XG2431 has one of the lower-lag "60Hz mode" of any 240Hz monitor they tested. I used that in-house testing device with the ViewSonic XG2431 as part of Blur Busters Approved 2.0 certification, which is where ViewSonic uses Blur Busters to certify strobing, much like AMD certifies FreeSync and NVIDIA certifies G-SYNC. Mine does successfully test QFT with confirmed lag reductions. Only a good VSYNC OFF lag tester with multi-refresh-rate support such as the OSRTT device (or the upcoming Blur Busters display tester hardware accessory), will be useful for QFT testing. Now you're combining this Hz-unpredictability concurrently with sync-tech unpredictability creating a bigger error margin than HumanBenchmark (with browser optimizations and chrome://flags VSYNC OFF). So latency performance at 60Hz is never a predictor of latency performance at 240Hz. even staying in the "VSYNC ON" universe - a 240Hz display can have lower-than-240Hz-average 240Hz latency, but can have worse-than-60Hz-average 60Hz latency. Mapping VSYNC ON performance to VSYNC OFF performance is sometimes alchemy if you don't know the Present()-to-photons black box, because of many variables. I said that, unceremoniously and bluntly. The first Leo Bodnar, while impressively useful as an early lag tester for deciding a display for 60Hz consoles - is currently so inaccurate a predictor of non-60Hz VSYNC OFF performance, that human/software based solutions sometimes more accurate than Leo Bodnar if you're testing VSYNC OFF. I do not recommend VSYNC ON lag testers for measuring displays for appropriateness in CS:GO esports, though it is useful for deciding a display for 60Hz game consoles (most titles on 60Hz consoles are VSYNC ON).Īlso the latency gradient of VSYNC ON (TOP < CENTER < BOTTOM) is very different from the latency gradient of VSYNC OFF (TOP = CENTER = BOTTOM), and the numbers don't match between a VSYNC ON lag tester and a VSYNC OFF lag tester. Leo Bodnar is not a multimode tester, so it is unable to measure other sync technologies or refresh rates, so can't do VSYNC OFF nor QFT nor 240Hz Both are the same number of pixels per second (4x-speed 60Hz QFT is the same bits per second as 240Hz non-QFT). , 08:22How did you measure the results? This looks like a software based solution, so I'm assuming your using a software based solution to measure the input lag? For context I'm using a hardware based solution the leo bodnar tester to measure the input lag.įrom what I know, it's unable to recognize and sync to QFT EDIDs, as 60Hz 4x QFT needs a HDMI chip capable of 240Hz.
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